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Fantastic game, loved the ideas on it and eagerly awaiting for more content. One criticism I would point though is that gathering large quantities of ingredients became tedious a little later into the game, my suggestion would be to make common ingredients 4x rarer but yield 4x more, that would also increase the dopamine hit of finding them.

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Thanks. The game economy is likely to change but it's already moving in the direction of more condensed item sources.

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I feel like it could really use some things to streamline gathering- some things I thought of: 

A "gather all" button that grabs everything within reach 

Making the s/highlight function a toggleable mode that you don't have to re-enable every time you want to look at things

Some kind of upgrade that extends your reach early on, just because while I understand the reasoning for it only being one tile, it sure is annoying to need to be that exact with your positioning

A checklist of ingredients you can add to.

More readily available fuel, because I don't know if I'm missing something maybe but I'm like constantly out and my only way of getting more involves venturing ever further into snake territory. Just a small renewable source would make things so much less frustrating.

>Making the s/highlight function a toggleable mode that you don't have to re-enable every time you want to look at things

There already is an option for this in game. Aside from that, I will consider those suggestions. As for easy sources of fuel, you could try burning the forest for charocoal or fell the trees with shockwave.

Thanks for the tips!

the toggle breaks on alttab

Alt is an alternative key for loot highlight as many games use this. So alt-tab causes it to switch as well.

snakes should avoid slithering towards you, not necessarily run away, but they shouldn't willingly walk into range of you (and then proceed to attack you in "self defense")

or if they do slither towards you, you should be able to stay still to avoid them biting you...

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It makes sense but that would probably make the snakes way too easy to avoid. Which is already a pretty trivial task. Consider this case as though the snake was trying to intimidate the intruder and when that failed, attacked.

Would you add things like the ability to create homunculus, chimera or even golems in future update?

I will be adding a lot of new things as time goes on (which will quite possibly include what you mentioned) but for now my targets are mostly about setting up the core gameplay loop.

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I'm finaly trying it ! I would have liked to do it sooner but I'm working a lot + school.

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Looks good, UI is a little strange to use, however it has a lot of potential. Exited to see where it goes!

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love the idea and interactions, im looking forward how it goes! 

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