Request: Please make an extended hotbar at some point. There are so many tools and potions it would help if you could extend the hot bar and have a hotkey for the second and third rows like alt+1 or whatever. Being able to swap hotbars for different potions would be cool too. I just find myself having to open up my inventory to equip things way too often with how little the hotbar can cover. Thanks for making such a dope game, cheers.
I cannot for the life of me figure out the illegible standing stone puzzle. It's actually driving me crazy, wtf is even going on? The other version was just simple coordinates.
In principle, nothing is impossible, but I don't actively support modding. I found it to be too difficult of a task for this project. Maybe I will do so in the future, but I make no promise.
I got a blue screen of death while playing v0.3.2. I left Father Sacha after buying all of his goods; then I returned (having too much Something that Glitters and not enough Something Holy, I hoped he had restocked), and when I asked to see his goods, the game crashed.
Here's the Ctrl-C output:
Error
states/trade.lua:311: attempt to perform arithmetic on upvalue 'hintTextHeight' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
states/trade.lua:311: in function <states/trade.lua:279>
Update: this happens when you enter the trading menu the first time after opening the game, and the trader's inventory happens to be empty. I will fix it by the next release.
I’d like to invite you to join a co-op bundle on itch.io! It's called Venturing 2025, and I think it could be a great opportunity for us to collaborate and reach more players.
1. I have over 200 books! It's getting tedious to scrap them all, I want a way to bulk scrap them. Maybe make the books stackable?
By the way, I think some inventory sorting function could be useful, so things are in standard order and not change when I use up something and gain more later.
2. With about 100 maps explored, the selection screen is getting cluttered. Now I really want a way to delete old locations.
3. When exploring in the mines, I have an idea: When muffled, the character can use an action to make noise (like knocking the ground), so the centipedes are attracted together while I quietly move to another position, then I can use a single potion to kill a group of them.
4. About Verdant sandals:
This equipment is useless outside of setting forest fires. And even when I'm using it to prepare a forest fire, it's still inconvenient to use.
I think it should inherit the nettle protection from tall boots, as provided by verdant blessing.
If it needs to be buffed, then either give it better utility for preparing the fire, or give it some other utility.
For preparing the fire, it could either be buffed to grow tall grass in a larger range (3x3), or be able to overwrite non-flammable plants like spearmints and foxgloves.
For other utility, it could give hp recovery. Maybe heal 1 hp for every tile of tall grass planted. If that's too much, you can make it heal with a probability.
5. Roses hurt!
Currently rose deal 1 damage when passing through, and no equipment can block this damage. The pathfinder also doesn't try to avoid it. I think this needs to be fixed, either make tall boots block that damage, or make the pathfinder avoid it.
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Where are crash logs stored, Linux?
Normally, nowhere. If you run the game in the terminal, whatever it outputs, should appear there. Did something happen?
Yes. However, I was not running the game in terminal.
Wrapping tabs when using Q and E, and holding movement keys to move, pls.
Will do at some point, probably.
Request: Please make an extended hotbar at some point. There are so many tools and potions it would help if you could extend the hot bar and have a hotkey for the second and third rows like alt+1 or whatever. Being able to swap hotbars for different potions would be cool too. I just find myself having to open up my inventory to equip things way too often with how little the hotbar can cover. Thanks for making such a dope game, cheers.
It's planned for the next update.
game will be full release here on itchio or just in steam? Good to have drm free the game
All the updates will be released here, as well as on Steam and potentially other markets when I arrange it.
I cannot for the life of me figure out the illegible standing stone puzzle. It's actually driving me crazy, wtf is even going on? The other version was just simple coordinates.
Look closely at the ground in the area.
You're not the only one who got confused with this puzzle, so I will be making it more clear with the next update.
Any chance you'll add character creation of some sort? Various player sprites, gender choice, etc.
Quite unlikely. It's meant to be a story of a specific character.
No, never did. It's just a decoration, man, leave it be.
Can we expect another update soon?
Most likely this summer.
I love this game! I've been wondering, is it possible to make graphic mods for it? Like using custom tilesets and such.
In principle, nothing is impossible, but I don't actively support modding. I found it to be too difficult of a task for this project. Maybe I will do so in the future, but I make no promise.
Thanks for the reply! I just thought it would be neat to make art for it.
Dear Spellweaver,
I got a blue screen of death while playing v0.3.2. I left Father Sacha after buying all of his goods; then I returned (having too much Something that Glitters and not enough Something Holy, I hoped he had restocked), and when I asked to see his goods, the game crashed.
Here's the Ctrl-C output:
Error
states/trade.lua:311: attempt to perform arithmetic on upvalue 'hintTextHeight' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
states/trade.lua:311: in function <states/trade.lua:279>
states.lua:72: in function 'draw'
tick.lua:79: in function <tick.lua:47>
[C]: in function 'xpcall'
Thank you for the report. I will look into it.
Update: this happens when you enter the trading menu the first time after opening the game, and the trader's inventory happens to be empty. I will fix it by the next release.
Hi there,
I’d like to invite you to join a co-op bundle on itch.io! It's called Venturing 2025, and I think it could be a great opportunity for us to collaborate and reach more players.
Venturing 2025 - itch.io
Some side thoughts:
1. I have over 200 books! It's getting tedious to scrap them all, I want a way to bulk scrap them. Maybe make the books stackable?
By the way, I think some inventory sorting function could be useful, so things are in standard order and not change when I use up something and gain more later.
2. With about 100 maps explored, the selection screen is getting cluttered. Now I really want a way to delete old locations.
3. When exploring in the mines, I have an idea: When muffled, the character can use an action to make noise (like knocking the ground), so the centipedes are attracted together while I quietly move to another position, then I can use a single potion to kill a group of them.
4. About Verdant sandals:
This equipment is useless outside of setting forest fires. And even when I'm using it to prepare a forest fire, it's still inconvenient to use.
I think it should inherit the nettle protection from tall boots, as provided by verdant blessing.
If it needs to be buffed, then either give it better utility for preparing the fire, or give it some other utility.
For preparing the fire, it could either be buffed to grow tall grass in a larger range (3x3), or be able to overwrite non-flammable plants like spearmints and foxgloves.
For other utility, it could give hp recovery. Maybe heal 1 hp for every tile of tall grass planted. If that's too much, you can make it heal with a probability.
5. Roses hurt!
Currently rose deal 1 damage when passing through, and no equipment can block this damage. The pathfinder also doesn't try to avoid it. I think this needs to be fixed, either make tall boots block that damage, or make the pathfinder avoid it.